feat: add Windows UDP broadcast relay (#2222)

This may helps games to find rooms in virtual network.

- add opt-in Windows UDP broadcast relay config flag and CLI/env plumbing
- capture local UDP broadcasts with Windows raw sockets, normalize packets, and inject them via PeerManager
This commit is contained in:
KKRainbow
2026-05-09 09:56:31 +08:00
committed by GitHub
parent 55f15bb6f0
commit 8e1d079142
19 changed files with 1271 additions and 13 deletions
+12
View File
@@ -484,6 +484,15 @@ struct NetworkOptions {
)]
disable_upnp: Option<bool>,
#[arg(
long,
env = "ET_ENABLE_UDP_BROADCAST_RELAY",
help = t!("core_clap.enable_udp_broadcast_relay").to_string(),
num_args = 0..=1,
default_missing_value = "true"
)]
enable_udp_broadcast_relay: Option<bool>,
#[arg(
long,
env = "ET_RELAY_ALL_PEER_RPC",
@@ -1142,6 +1151,9 @@ impl NetworkOptions {
.disable_sym_hole_punching
.unwrap_or(f.disable_sym_hole_punching);
f.disable_upnp = self.disable_upnp.unwrap_or(f.disable_upnp);
f.enable_udp_broadcast_relay = self
.enable_udp_broadcast_relay
.unwrap_or(f.enable_udp_broadcast_relay);
// Configure tld_dns_zone: use provided value if set
if let Some(tld_dns_zone) = &self.tld_dns_zone {
f.tld_dns_zone = tld_dns_zone.clone();