feat: add Windows UDP broadcast relay (#2222)

This may helps games to find rooms in virtual network.

- add opt-in Windows UDP broadcast relay config flag and CLI/env plumbing
- capture local UDP broadcasts with Windows raw sockets, normalize packets, and inject them via PeerManager
This commit is contained in:
KKRainbow
2026-05-09 09:56:31 +08:00
committed by GitHub
parent 55f15bb6f0
commit 8e1d079142
19 changed files with 1271 additions and 13 deletions
+22
View File
@@ -85,6 +85,15 @@ pub enum MetricName {
/// Traffic packets forwarded for foreign network, forward
TrafficPacketsForeignForwardForwarded,
/// UDP broadcast relay packets captured from the raw socket
UdpBroadcastRelayPacketsCaptured,
/// UDP broadcast relay packets ignored before forwarding
UdpBroadcastRelayPacketsIgnored,
/// UDP broadcast relay packets forwarded
UdpBroadcastRelayPacketsForwarded,
/// UDP broadcast relay packets that failed to forward
UdpBroadcastRelayPacketsForwardFailed,
/// Compression bytes before compression
CompressionBytesRxBefore,
/// Compression bytes after compression
@@ -167,6 +176,19 @@ impl fmt::Display for MetricName {
write!(f, "traffic_packets_foreign_forward_forwarded")
}
MetricName::UdpBroadcastRelayPacketsCaptured => {
write!(f, "udp_broadcast_relay_packets_captured")
}
MetricName::UdpBroadcastRelayPacketsIgnored => {
write!(f, "udp_broadcast_relay_packets_ignored")
}
MetricName::UdpBroadcastRelayPacketsForwarded => {
write!(f, "udp_broadcast_relay_packets_forwarded")
}
MetricName::UdpBroadcastRelayPacketsForwardFailed => {
write!(f, "udp_broadcast_relay_packets_forward_failed")
}
MetricName::CompressionBytesRxBefore => write!(f, "compression_bytes_rx_before"),
MetricName::CompressionBytesRxAfter => write!(f, "compression_bytes_rx_after"),
MetricName::CompressionBytesTxBefore => write!(f, "compression_bytes_tx_before"),